You are viewing an old style generator. It still works, but has been replaced with a new generator which produces higher resolution maps and has a variety of improvements that make it better suited to both online play and use in print.
When we say Random Wilderness Map we of course mean "maps of forests and places with lots of trees". That's what we've got here, a random map creator for clearings and places deep in a forest. Throw in a stream, a path and a ruin and you've got a useful map for your adventurers to get neck deep in trouble!
This is really an awesome tool. My only suggestion to make it better is to include a chasm option. A bridge option would also be cool, to have access to the other side. Also I do like the horizontal layout, but it would be neat to be able to choose between it or vertical.
Comment Posted Oct 9, 2006 at 02:09 by Frukathka
this is pretty kool, but i was wondering if you had something with a little less detailed ground, so you can distinguish the floor from trees easier, thanks a bunch
Comment Posted Oct 14, 2006 at 06:16 by bluestreekhydro
Outstanding! What a great tool. It would be nice to have an option for a bold gridline. Good work Gozzy.
Comment Posted Oct 19, 2006 at 03:58 by Ken
I love your dungeon generators, and use them a lot. However, I'm not a big fan of your choice of textures for the ground and foliage. Looks too "photographic" and intense. I would prefer something a little simpler, and typical of a fantasy map. Thanks for offering this, though!
Comment Posted Oct 20, 2006 at 19:44 by Nap
This map thinger ownage. it helps me out with the terrain in my campains
Comment Posted Oct 25, 2006 at 20:06 by Phoenix_Seven
A grid on some of your maps would be welcome, grids are very helpfull even if they make it less like a picture of the scene. These seem more like warhammer maps than what I'm looking for
Comment Posted Oct 28, 2006 at 18:09 by The Wandering Noob
I like to eat pie while using this map generator
Comment Posted Nov 3, 2006 at 21:20 by PieMuncher
Love this site! I wish that graph lines were heavier or that an option for hex grid was available
Comment Posted Nov 13, 2006 at 22:06 by Jim
To call this a simply excellent generator... That's a crime for which I can only reccomend one punishment: The Dreaded Hammergun. Seriously, this is too awesome for mortal ken.
Comment Posted Nov 18, 2006 at 21:35 by Das Kobold
This wilderness map creator is great ! With all these generators, your site is definitely one of the best for DMs. Keep on the good work !
Comment Posted Dec 17, 2006 at 23:18 by PaSquall
This is absolutely great!! This is perfectly what I'm looking for for my RECON campaign! It'd be easier for my players to better visualize a jungle than my hand drawn maps...
Comment Posted Dec 20, 2006 at 20:23 by Pvt. Joker, USMC
It would be nice if the grid overlay option had "ortho" and "hex" instead of just "yes."
Comment Posted Feb 4, 2007 at 08:39 by strange_person
Great map generators, they look beautiful. I see lots of people leave suggestions, so I guess I should, too. I agree with bluestreekhydro: the ground is hard to distinguish from trees, especially when printing in b&w.
Comment Posted Mar 23, 2007 at 04:05 by Paul
that is very good but it needs a grid or hex button kind of thing
Comment Posted Mar 30, 2007 at 01:36 by me
Hi "me". The grid had to be temporarily removed due to issues with memory performance. It'll be back soon.
Comment Posted Apr 8, 2007 at 17:04 by Gozzy
just a little something for spacial relationships and size reference
Comment Posted Jul 3, 2007 at 03:53 by tropicalady
Like others, I'd like to say this is truly impressive. Besides the ability to have a grid (which I could always do w/a ruler and pen), I noticed even on the lowest setting, there was still a fair amount of foilage. If you can manage it, it would be nice to have an even lower setting. It also would be nice to be able to turn off the foilage entirely for those cleared areas near forts, etc. If it's not too much trouble, modifying the images of trees to give a hint of the trunk would make it easier to adjudicate quickly which are trees that can be climbed, block line of sight, etc. vs those that are lower bushes. These are small things, however. I've looked at dunjinni maps that someone slaved over for hours and hours that didn't look as good as something your program spits out in 15 seconds.
Comment Posted Aug 14, 2007 at 17:43 by CastTiltowait
A scalable gridline would be very useful so long as you're fixing the grid. The baseline terrain seems very indicative of a tropical jungle, something with a grass base for a more temperate look and a desert base would give the map a great deal of visual flexibility, I for one plan to use this with my digital projector mapping set up. Overall this looks like a really promising beginning, I'd say run with it.
Comment Posted Aug 19, 2007 at 01:42 by Voxaminer
its awesome but you should include squares like yall do for the dungeons. Incrediable nevertheless keep it up.
Comment Posted Sep 6, 2007 at 21:41 by dr.know
awesome work,thanku
Comment Posted Sep 25, 2007 at 03:07 by jason
i wish i knew this was here before today it would have saved some time.Great job on the system,and i also would like to see some desert maps if possible.
Comment Posted Oct 5, 2007 at 09:40 by miangelo
Awsome generator but I too would like a grid option for this and some of the other maps as well. Thanks!
Comment Posted May 2, 2008 at 23:22 by AquaMAsta
Seconded on the grid - Would really help make these maps usable for wilderness encounters. :)
Comment Posted Aug 3, 2008 at 04:07 by SnowLeopard
freak\\\'in awesome !
Comment Posted Jan 15, 2009 at 17:25 by Bumbash
This is excellent - thanks! If you could reduce the scale so that it's similar to the other maps that would also be really useful. I guess a version of the dungeon/cave generator for a mazy forest would be really great. Perhaps the solid areas are dense foliage with walls made from trees, bushes etc connected by a network of paths and trails. We're all so demanding....great work, thanks.
Comment Posted Jan 25, 2009 at 23:27 by yikes
Your program is awesome, awesome, awesome, and I hope it's not abandoned! It's waaay too awesome to abandon!
Comment Posted Mar 28, 2009 at 20:16 by PantsofDoom
Guys, seriously, just load the generated map into something like RPTools MapTool and add the bridges and grids and stuff you want from there! It would be nice to be able to generate larger maps, or maybe an algorithm that makes the maps tileable...
Comment Posted Apr 8, 2009 at 22:33 by Mirin
it is super awesome, any chance of building a city generator?
Comment Posted Sep 25, 2009 at 17:10 by that guy
Really quite nice. Hope you're here years from now as I will be referring to your excellent maze-makers in the future.
Comment Posted Dec 7, 2009 at 03:21 by dw817
Muito boa a ferramente de vcs, parabens pelo trabalho, muito foda
Comment Posted Jan 5, 2010 at 17:53 by Tana
Where is the grid?
Comment Posted Mar 21, 2010 at 16:42 by Etwas
where's the grid?
Comment Posted Mar 21, 2010 at 16:43 by Morphabius
Simply Awesome. We are already using your maps with a digital projector for our DnD game. Keep up the good work.
Comment Posted Mar 27, 2010 at 13:18 by MaitreDeGuilde
You need a grid. Other than that, good work.
Comment Posted Mar 29, 2010 at 20:19 by kamimatsu
I like it, like it a lot but I third/fourth etc the grid thing, definitely would be awesome for the RPG project I'm working on for the java SDK. If it had a grid I could definitely use this for an outdoor level.
Comment Posted Apr 11, 2010 at 04:55 by Kneemin
I would vote for an option for hexes and square grids. I have to say, your wilderness, cave, and dungeon generators save a million years of time.
Comment Posted Sep 30, 2010 at 10:53 by baconcow
for all of you people who want the grid overlay, I found that it works just as well to print it out on graph paper. there are plenty of sites just through google that will allow you to customize the size of the grid and then just run the map through again, it doesn't print over the grid. Over all great program, especially if you're a problem solver. Hope you get around to makeing a city generator sometime
Comment Posted Nov 1, 2010 at 22:50 by Lician
You are my favorite person of all time for all these generators!!! Know that you are loved!!! THANKS GOZZY!
Comment Posted Feb 6, 2011 at 05:42 by FlyDragonX
Gozzy: As stated before @ Dungeon Generator, THANK YOU again! ME: I'm sorry your parents never loved you, but you need to look for attention somewhere else. Leave it alone.
Comment Posted Dec 6, 2011 at 19:50 by Colluphid
Beautiful! Wouldn't mind seeing a grid option, or "trunk placement" option.
Comment Posted May 17, 2012 at 17:11 by hamster_boy
Just got the demo of a random map generator (that you need to download and pay for the full version) And it was not a fraction of this quality.
Comment Posted Jul 5, 2012 at 01:36 by Vatra
Ok, I'll say it, you are da man, this thing is GOOD. As many other said, an option for grid and a way to tile these things so that a bigger one could be made. Lastly if you could possibly add more options other than the jungle type,something like a more desert oriented or a more rocky kind of theme.
Comment Posted Sep 29, 2012 at 21:58 by beholder
This is absolutely incredible!!!! Have you ever thought about doing a random generator for MapRools from RPtools?! This is just incredible!
Comment Posted Feb 7, 2013 at 18:32 by Ellis Benus
This is unbelievable to say the least
Comment Posted May 30, 2013 at 16:00 by Tivaan
I second the motion for a grid option. I know you can just put a grid on it yourself, but when i do maps, I always prefer, to have trees and objects ABOVE the grid. It really makes the maps better and makes them seem less flat in my opinion. So a grid option, that puts a grid on the ground and then the trees/ruins on top of that would be awesome. Or maybe an option to get a layered output, so you could mix it all up the way you like in photoshop afterwards. Either way, still a great tool :)
Comment Posted Jun 4, 2013 at 15:08 by mughoj
Love it. I agree with the grid but wonder if that would just take a bit to much work. So it's not a must. I do how ever feel a must is, open it in a separate window each time it is hit. Then, we can see the map and we don't have to hit the back button to get back to your site. Plus, it lets us generate a number of maps at one time. Gives us something to build from.
Comment Posted Oct 10, 2013 at 18:03 by Epic
Just what I was looking for, thanks so much.
Comment Posted Aug 23, 2015 at 10:11 by Didz
Pretty useful. Can't see any ruins when I try to include them. Tree trunks lying about would be good. I would also like to see maybe the inclusion of a slope or hill, and maybe a cave mouth. I have taken the base image and photoshopped these things in as I required them, but other people might not know how.
Comment Posted Jul 6, 2016 at 08:03 by Darius West
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